I̊rafdèzkíh Se (/ˈi̘raf/ /ˈdɛzkɪ̞/ [celebrity] [stupid; dumb; dull; blunt]) is a subtropical Town located in the Ftiyāobāt Region of the Tetbur Commune.
The name I̊rafdèzkíh Se is derived from the Tauric language, as I̊rafdèzkíh Se was founded by Brîtco Ab Owain, who was culturaly Tauric.
Climate
I̊rafdèzkíh Se has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 26°C (78°F). I̊rafdèzkíh Se receives an average of 208 cm/y (81 in/y) of precipitation, most of which comes in the form of rain during the fall. I̊rafdèzkíh Se covers an area of nearly 6 km2 (2 mi2), and an average elevation of 3530 m (11581 ft) above sea level.
Overview
I̊rafdèzkíh Se was founded durring the late 10th century, by Brîtco Ab Owain. The establishment of the new community went well, with no major obsticles durring construction.
I̊rafdèzkíh Se was built using the conventions of Tauric durring the late 10th century. Naturaly, all settlmentss have their own look to them, and I̊rafdèzkíh Se is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
I̊rafdèzkíh Se is is constructed arround a semi-circular premissive baked earthen mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. Astonishigly, the timber-based walls are in pristine condishion, as if they had just been finished before you laied eyes upon them.
Before you’ve even set foot into the heart of I̊rafdèzkíh Se, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all preforming the same rituals to bless and anoint building,s streets, people, animals, you name it they are or have blessed it. The same holysymbols is everywhere too. Its on buildings, on people, and even branded into livestock. This town certainly loves its god.
Civic Infrastructure
I̊rafdèzkíh Se has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within I̊rafdèzkíh Se. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for I̊rafdèzkíh Se's parks.
I̊rafdèzkíh Se has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within I̊rafdèzkíh Se.
I̊rafdèzkíh Se has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
I̊rafdèzkíh Se has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
I̊rafdèzkíh Se has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain I̊rafdèzkíh Se's public wards, blessings, and other arcane systems.
I̊rafdèzkíh Se has an Millitary Academy which trains military officers and specilists.
I̊rafdèzkíh Se possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
I̊rafdèzkíh Se has a first rate hospital which caters to anyone in need of long term medical care.
I̊rafdèzkíh Se has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for I̊rafdèzkíh Se's natural decorations nor waterways.
I̊rafdèzkíh Se has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
I̊rafdèzkíh Se has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
I̊rafdèzkíh Se's garrison was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.
In I̊rafdèzkíh Se sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.
The Howler near I̊rafdèzkíh Se are known to be a mutant strain of the creature.
I̊rafdèzkíh Se's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Charm energies of tier 3 via chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 4
Farm Laborer: 8
Hunters: 5
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 5860 m2
Cattle and Similar Creatures: 358
Poultry: 4299
Swine: 286
Sheep: 14
Goats: 2
Horses, Mounts, and Beasts of Burden: 143
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 3
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 3
Candlemakers: 4
Carpenters: 4
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 2
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 9
Glassworkers: 4
Gunsmiths: 3
Harness-Makers: 1
Hatters: 2
Hosiery Workers: 1
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 1
Paper Workers: 2
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 3
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 5
Tailors: 6
Tanners: 1
Upholsterers: 2
Watchmakers: 1
Weavers: 4
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Beer-Sellers: 1
Booksellers: 2
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 6
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 8
Barbers: 6
Coachmen: 2
Cooks: 5
Doctors: 3
Gamekeepers: 2
Grooms: 1
Hairdressers: 5
Healers: 3
Housekeepers: 4
Housemaids: 6
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 5
Nursery Maids: 2
Pastrycooks: 5
Restaurateur: 6
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 3
Long Haul Couriers: 3
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 3
Miners: 3
Oilmen and Polishers: 2
Postmen: 3
Pure Finder: 2
Skinners: 3
Tosher: 2
Warehousemen: 5
Watercarriers: 3
Watermen, Bargemen, etc.: 4
Skilled Laborers
Accountants: 1
Alchemist: 2
Clerk: 3
Dentists: 1
Educators: 3
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 1
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 3
Civic Iudex: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 9
Monks, Monastic: 4
Monks, Civic: 4
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 3
Priests: 5
Rangers: 1
Rat Catchers: 2
Scholars: 2
Spiritualist: 2
Storytellers: 5
Military Officers: 4
Cottage Industries
Brewers: 3
Comfort Services: 5
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 4
Potters: 2
Preserve Makers: 4
Quilters: 2
Seamsters: 7
Spinners: 4
Tinker: 1
Weaver: 4
Artists
Actors: 1
Bards: 2
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 5
Produce Industries
Butter Churners: 5
Canners: 4
Cheesmakers: 5
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 3
446 of I̊rafdèzkíh Se's population work within a Foundational Occupation.
27 work in Agriculture
98 work as Craftsmen
34 work as Merchants
74 work as Service Workers
46 work as General Laborers
17 work as Skilled Laborers
62 work as Civil Servants
42 work in Cottage Industries
21 work as Artists
25 work in Produce Industries
902 of I̊rafdèzkíh Se's population do not work in a formal occupation, but do contribute to the local economy. 85 (6%) are noncontributers.
Points of Interest
POI
History
I̊rafdèzkíh Se is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.
In time immemorial, reportedly some time during the late 2nd century, I̊rafdèzkíh Se was attacked by a slaver gang capable of fielding large forces. The details of the conflict are hazy at best due to many conflicting accounts. What is known is I̊rafdèzkíh Se lost 106 people, 290 livestock, and 32 buildings. The conflict ended after roughly 45, when members of I̊rafdèzkíh Se's militia enacted an operation to delay the operations of the enemy. The operation was complicated by a natural disaster interrupted the operation, shattering unit cohesion. The conflict ended with the defense of the port against a siege, which ended in defeat for I̊rafdèzkíh Se's forces. The war is remembered in legend by I̊rafdèzkíh Se's bards, historians, and legend keepers.